SESSION ENDING:
An epic battle against Szass Tam was a lot of fun and our first real delve into epic badness. Case in point, our half-orc battlerager fighter hit a monster with a crit (he has a vorpal fullblade) used his action point, and rolled a crit . . . total damage was 312 hp . . . ouch!
The heroes won the day, destroying Szass, but not his phylactery . . .
SESSION BEGINNING:
To set this up I used a lot of the collaborative measures from the DMG2 . . . and it went awesome! The players really bought into coming into the world ‘together.’ We got some interesting characters with some fun hooks out of it. Also, it was like a mini-game session full of roleplay and no dice . . . gamers need that, I think.
Josh as a Halfling Rogue named Pip. This is awesome first off because my players rarely want to play the small races . . . Pip is going to be loads of fun, I can tell. Danny is a dark, knife-obsessed human assassin, Damien. Karun is the honor-seeking genasi, Frost.
Here is what we got from each character from our collaborative approach:
Josh as Pip the Halfling Rogue:
- Ex-Con Hook – He got caught stealing, the only time ever, from a rich merchant named Malcolm Drake. It still perturbs him a great deal. He was stuck in Wheloon for six months before escaping.
- Came to Maloren’s Rest (campaign start) to let the heat die down from his escape and he tends bar for his Uncle Shelby at the Fisherman’s Tale, a decrepit dive bar abutting the Tun River.
- Pip loves gambling and believes less in gods and fate and more in luck. Luck is a religion to him. He also believes in gold. More to the point he believes in the luxuries that gold can afford him.
- Pip has recently been seen in the company of halfling lady of the night (his Uncle’s place is a bit of a brothel). She’s fallen for him, but he’s just enjoying the ride. Besides he left his true lady love back in Cormyr proper . . .
- Pip knows Damien fairly well. Both tend bar at different places and occasionally talk shop, though they leave their past lives out of it. He does think, however, that Damien is not much fun . . . a little too dark and stiff. He kind of knows Frost, the only genasi in town, but doesn’t deal with him much as the icy customer is so quiet. Pip’s only been in town for a month or so and doesn’t know too many people.
- The last rumor Pip heard came from some men in his bar saying that there was a horde of treasure, belonging to a dead dragon, only a week’s hike from the town up in the Storm Horns.
Danny as Damien the Human Assassin
- Reckless Youth Hook – Damien use to run with the Fire Knives out of Westgate. However, he had a falling out with them because he thought he wasn’t getting a fair share. He firmly believes his skills demand a higher payment.
- Trying to leave Westgate was difficult. His friend, Esteban, tried to kill him at the behest of the Fire Knives. Damien avoided that but when he attempted to leave with his brother, the town guard took him under false pretenses. Last Damien heard he was tortured and killed in the city’s dungeon. To this day, Damien’s biggest regret is that he lacked the strength and skill to cut down the entire city that day. He also has a stepfather back in Westgate he some days thinks about visiting . . .
- He came to Maloren’s Rest to collect his thoughts and escape Westgate. He’s been here 6 months and is a jack-of-all trades for the Slippery Stone Inn.
- He has a fairly large obsession with knives. He collects, cleans, and sharpens them often. And he talks about them . . . some think too much.
- Damien doesn’t have too much to say about Frost, but he thinks Pip is a bullshitter and he sometimes hates gambling with him.
- Damien has heard some rumors from passing bards and merchants that a nest of dragons has begun taking to the skies to the east, near the Storm Horns.
Karun as Frost the Genasi Swordmage
- Blood Money Hook – Frost used to fight in the pits of Hillsfar for Jorgen Fell a skilled swordsman.
- Jorgen actually killed Frost’s father in a duel, thereby doing two things – 1) taking possession of the young genasi, and 2) inspiring a desire in Frost to become the best duelist ever.
- Though he managed to escape after many years in the arena, Frost at times has regrets for not killing Jorgen when he had the chance . . . however, he stayed his hand for he wanted to face Jorgen in duel, not kill him in his sleep. Though still the missed opportunities haunt him.
- Wanting to practice, and escape the life of bloodshed, Frost came to Maloren’s Rest 2 years ago. He has settled in nicely as a blacksmith apprentice. In town he enjoys the chance to practice in solitude, the town’s fine goat cheese, and the chance to pine for Gemma, the proprietor of the Slippery Stone Inn. Ultimately, though he is much too nervous to make a move.
- While he sees Damien as a bit odd, he is the only person in town who shares his love of a fine blade . . . Frost does not know what to make of Pip, though he does know he cheats at games of chance.
Sean as a ?
Sean couldn’t attend our game, but he knows that the role of a leader falls to him. I should find out soon what he is going to be.
Anyways this whole session was a lot of fun, especially when the players started to realize that what they say was becoming, to some extent, campaign law.





