Rituals Rock! I love the concept of rituals, simply because I believe that magic should be an in-depth process, an art that takes time to create. Yes, I understand the need and functionality for being able to unleash a Lightning Bolt with a Standard Action, but when you have to open a gate to another realm or compel the dead to speak, a ritual captures the mystery of the arcane skill needed much better.
Rituals Suck! Only in that they are way overpriced I think. I just do not see many PCs wanting to blow the gold to use rituals often. Maybe halving the price would be better; thoughts?
Anyways here’s a haversack-load of rituals for your 4e game (yes, using the current pricing status). 
Curse of Quietus
With a surge of dark magic you throw a lock of Bailiff Windright’s hair into the still twilight. A faint odor of decay swirls about you, an acknowledgment of arcane success.
Level: 10 Component Cost: 400 gp (special)
Category: Deception Market Price: 1,000 gp
Time: 1 hour Key Skill: Arcana
Duration: Special
This malicious ritual is favored by warlocks, necromancers, and witches. By twisting dark magic around a lock of the target’s hair, you surround the victim with an aura of decay. The victim’s skin grows pallid and rotten, his hair falls out in clumps, and the stench of death lingers about him regardless of his cleanliness. As a result, the target suffers a -2 penalty to all social checks per day he suffers under the curse.
This curse cannot be healed in mundane matters. It must either run its course or be countered by an appropriate ritual. Also, as the target is unwilling, your Arcana check must exceed the target’s Fortitude defense to take effect. In addition, the Arcana check determines the curse’s duration.
Arcana Check Result Duration
19 or lower 1 day
20-29 3 days
30-39 5 days
40 or higher 7 days
Finally, this ritual does require one special component, a piece of the target’s hair, a drop of their blood, or some other piece of organic material taken from the target.
False Memories
It would be so much easier for the witnesses to believe your story if you were actually telling the truth. Fortunately, you’ve found ways around that.
Level: 19 Component Cost: 8,000 gp
Type: Deception Market Price: 20,000 gp
Time: 1 hour Key Skill: Arcana
Duration: Special
You may insert memories into the targeted creature’s mind. The details may be as precise or as vague as you wish to leave them.. The targeted creature will recall these implanted memories as being absolute truth.
A variety of pratfalls do complicate the use of the ritual, however. Memories, in and of themselves are fickle things, the art of implanting them is, as well. A sound understanding of your target’s actual past can make for an easier, more believable use of this ritual.
Any unwilling target of this ritual must be helpless during the casting time. Upon completing the ritual, roll your Arcana check. This check must exceed the targeted creature’s Will defense. In addition, this check determines the rituals duration.
Arcana Check Result Duration 19 or Lower 1 week 20-29 1 month 30-39 1 year 40 or higher Permanent You may also target yourself with this ritual.
Masque of Mirages
So far today you have been Edwin the Red, rogue about town, and Igben the barkeep. Both disguises garnered a lot of information, but you believe your turn as Count Helwik Highcourt at tonight’s ball will be the most useful of all.
Level: 8 Component Cost: 135 gp (special)
Type: Deception Market Price: 680 gp
Time: 10 minutes Key Skill: Arcana
Duration: 24 hours (special)
With this ritual you weave a malleable illusion about yourself. Over the course of the next 24 hours you may assume 3 different humanoid appearances. These appearances can stem from your imagination or they may be imitations of other people. If they are imitations of other people, a picture, painting, or, preferably, the person being imitated needs to be at hand during the casting of the spell. For those familiar with the imitated target, allow an Insight check with a DC equal to 5 + your Arcana check to notice the differences.
The duration of the ritual is 24 hours. However, the magic does not allow constant swapping between forms. Once one form is used, only two remain, and so on. Swapping into a new mirage is a full-round action and is an obvious use of magic if noticed.
Finally, you can cast this ritual on someone other than yourself but it requires a mirror of at least 200 gp.
Portal of Ages Past
Stars swirl and spin, bending to your will. Slowly, but inescapably they are drawn into form – that of a spiraling portal.
Level: 29 Component Cost: 90,000 gp (plus 5 healing surges)
Category: Travel Market Price: 500,000 gp
Time: 1 hour Key Skill: Arcana
Duration: Instantaneous
This ritual allows you and any others you name within 25 feet of you to travel through time. The portal does not allow for travel through space; your destination is the stated time in the exact same locale you cast the ritual from. This requires some measure of preparation and research on your behalf to ensure you do not end up in the midst of a battle, or worse, the bottom of an ocean.
In addition to the dangers of ill preparation, an unskilled caster may become unhinged in time and forever lost. The table below charts the strength of your ritual based upon your Arcana check.
Arcana Check Result Distance Allowed 19 or Lower 1 year 20-29 10 years 30-39 100 years 40 or higher Any point in history Only willing targets are subject to the time travel this ritual allows. These willing subjects are lifted from the ground and hurtled skyward until they disappear with a flash of light. Any equipment that his held or carried is transported with the subject. There is no limit to the number of people that can travel via this portal aside from the number of people that can fit within a 25 foot radius of you.
To return to your own time, the ritual must be successfully cast again from the same locale you arrived at.
Unhinged in Time: Daring time travel is a risky proposition. If a ritual is performed unsuccessfully, the caster is hurtled through time randomly. Upon arriving at this unknown destination, the caster is also invisible and insubstantial, unable to physically affect anything within his new era.
Quick Study
You thumb through the hefty tome. Dust rolls off the pages as you flip pages in quick succession. You set it down and say, “I’ve studied the history of the region. I believe we should began are search at the abandoned manor of the Renwick family.”
Level: 5 Component Cost: 50 gp
Category: Divination Market Price: 250 gp
Time: 10 minutes Key Skill: Arcana (no check)
Duration: 1 hour
This ritual hastens your mental acuity. Under its effects, you are able to perform calculations and comprehend items in a much quicker manner. This grants the most utility in research situations as it allows you to read 10 pages of text every minute; this translates out to 600 pages an hour. All of this text is fully digested as if you had spent hours poring over every minute detail and reading it in full.
Another benefit for spellcasters is that this ritual lessens the time it takes to master other rituals. When under the effects of Quick Study, a ritualist need only 1 hour, as opposed to 8, to master a ritual.
Sleepless Vigilance
Deep within the lands claimed by brutish orcs, one cannot afford the luxury of rest.
Level: 6 Component Cost: 140 gp
Category: Restoration Market Price: 360 gp
Time: 10 minutes Key Skill: Heal
Duration: 6 hours
You, or another recipient of this ritual’s effect, do not need sleep to feel fully rested. For the next 6 hours you are wakeful and aware; in addition, you gain a bonus to your Perception skill as shown below:
Heal Check Result Perception Check Bonus 19 or Lower +1 20-29 +2 30-39 +3 40 or higher +4 Though not sleeping, this ritual does affect you as if you had a full night’s rest. At the end of the 6 hours you regain any lost hit points, healing surges, encounter powers, and daily powers, and you still lose any accumulated action points.
Theft of Thoughts
Your gaze burrows deep past the captive’s defiant stare and makes known the answers you seek.
Level: 12 Component Cost: 500 gp
Category: Divination Market Price: 2,600 gp
Time: 10 minutes Key Skill: Arcana
Duration: 10 minutes (Special)
You can rifle through a touched target’s mind and rip out the information you seek. This ritual gives you full access to the target’s mind, but it is up to you to navigate the process. This ritual does not allow you to read thoughts. Instead, you prod the magic by asking questions mentally to the victim; if the creature is aware of the answer you are as well.
There are some limitations to this ritual. Namely, it works best with yes/no or short answer questions; as a rule, you do not receive answers longer than 10 words. Also, if the target communicates in a language you cannot understand, you will be unable to decipher its thoughts without other precautions. Finally, if the target is unwilling your Arcana check must exceed its Will defense.
The Arcana check also determines the number of queries.
Arcana Check Result Questions Asked 19 or Lower 1 20-29 2 30-39 3 40 or higher
Tormented Arcana
You’ve hurled bolts of lightning, rays of fire, and summoned blizzards of ice. And you’re enemy knows it. But as you grit your teeth and choke back the copper taste of your own blood, you realize it is the magic he is unaware of that will cost him.
Level: 22 Component Cost: 13,000 gp (special)
Category: Creation Market Price: 65,000 gp
Time: 10 minutes Key Skill: Arcana (no check)
Duration: Instantaneous
By inflicting grievous strain on your health and pain threshold you call upon a rare form of blood magic to refuel your arcane reserves. This ritual allows you to recharge any and all spent daily powers from a certain tier by burning through available healing surges. The cost to your immediate health is taxing, and most texts that contain this ritual regard it as a last ditch attempt for survival.
Healing Surges Spent Tier Replenished 2 Heroic 3 Paragon 5 Epic For example, if you spend 3 healing surges when casting this ritual you regain the use of any and all spent daily powers from levels 11-20 (the paragon tier).
Twist of Fate
As you cast this ritual you see the threads of fate spun about you. You gently pluck at one producing the harmonious tone of good luck.
Level: 16 Component Cost: 1,800 gp
Category: Binding Market Price: 4,500 gp
Time: 30 minutes Key Skill: Arcana (no check)
Duration: 24 hours or until discharged
Your mastery of the arcane allows you to bind the magic of fate to your side. During the next 24-hour period you may re-roll any one roll that is pertinent to your character; this includes both rolls you’ve made and rolls made by allies or enemies that affect you. After the re-roll takes place you may choose the optimal roll for your concerns. If the magic is not used within a 24-hour period it dissipates.
This ritual only affects you and may not be cast upon other creatures.
Unfettered Vision
You see the unseen. Through darkness, distance, and deception, your silver eyes see all.
Level: 14 Component Cost: 800 gp
Category: Divination Market Price: 4,200 gp
Time: 10 minutes Key Skill: Arcana
Duration: 1 hour
Depending on the text, this ritual has been referred to as Angel Eye’s and Eyes of the Oracle for its beneficial impact on divination and scrying spells.
5
This ritual greatly amplifies your sight and heightens your senses. For the duration of the ritual’s effects your eyes shine with a silvery sheen and they remain unblinking. This transformation of the eyes is not a disguisable element even by illusory magic.
The strength of the ritual determines the effects and bonuses inferred upon the caster.
Arcana Check Result Sight Gained Skill Bonus 19 or Lower Darkvision +2 Perception 20-29 All-around Vision 30-39 Truesight 20 +2 Insight 40 or higher +5 Arcana (Divination checks only) All of the associated bonuses (both skill and sight) stack.

Nice. I like rituals too, I made a bunch for my eden setting.
Looking these over some more, they seem pretty cheap for their level, which I applaud you for. I really really hate wanting to cast a ritual and seeing that it’s like 1/4 of the price of a magic item which I am saving up for.
Yeah, pricing these is kind of weird . . . but I am in total agreement – the prices of rituals are to high. Players want magic, not to spend 5000 gp on a one shot casting of something.
I posted a few tweaks to changing the costs to rituals on my blog. I agree with the people above that most rituals are cost restrictive. I like the rituals and want my players to use them.
Thanks for posting all these rituals. Some are pretty solid ideas and have definitely inspired me to add some to my game. I think they make an interesting treasure reward for those arcane wielders in my party.
Awesome! I will have to go check out your pricing ASAP . . . glad you liked the rituals.